Comments

Log in with itch.io to leave a comment.

I do think this executes the prompt well, albeit differently than I would have, but well nonetheless. One thing I do want to mention is that none of your walls actually block the player from moving, and if you skip a key, there's no way to go back and get it. But a fun game anyways. 

Thanks! And yeah I know, I started the assignment late so I didn't have enough time to fix it. 

I think the prompt was executed brilliantly. Even when the item switched to the skull, the objective was still the keys. It felt like a maze walking through the level. And by the end it was simply, "ooh, collect the shiny things, who cares if a bad thing happens, I'll have all the keys..." It was an entertaining game.

I love how the first key uses the example dialogue, and each subsequent key adds more to the dialogue. Good parody on games using keys, and them just being around in the weirdest places. The last part caught me off guard, twas a good punchline

The concept for this is hilarious and I laughed a lot playing it.  I feel like it's a good joke on the structure of bitsy games being a lot of finding keys and opening doors, you really took advantage of a simple mechanic and made it something fun.  Loved finding the keys in the skulls, too.