A prototype demake of Kid Icarus: Uprising, primarily a very loose rendition of it's air battle sections. The controls are Z to shoot, Enter to start and the arrow keys/WASD to move around. I'm already aware of the following bugs: 

-No one really "takes" or "does" damage.

-End screen glitches and option to return to title screen doesn't work.

-Occasional player action issues (character might not shoot sometimes)

-Enemies don't move around

Questions:

1. I chose to develop on two verbs, "shoot" being the primary one and "fly" being secondary.

2. How are the visuals? Could you see this being  a fully publishable demake if I spent more time on it? This last question is mainly to those who have played the original game, but did I get the general vibe of the air battles down?

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